ALIVE 2017

Our first design event was a full success! We put together all designers and pieces exhibited during “ALIVE – Design Days“.


Socially critic game design, up cycling waste to a second life,
interactive media & objects that make you think.

The “Alive – Design Days” were the first design exhibition @ Burggasse 98.
We brought young designers from different countries to Vienna to show us their research and findings and tell us about their projects and their live as creatives. The practical usage of objects is not the main focus in design anymore. New ways of creating, what we do, what we talk about and what we can trigger in others and in their conciousness is important.


Contemporary designers use aesthetics to invite people to start thinking about topics they might not give thought to. All projects exhibited had some relation to the topic “ALIVE”. In this review will reveal the different approaches each designer had to the topic.


This work by dutch designer Tijs Gilde is the result of multiple material experiments. First seen in the flooring industry, Tijs got inspired to use the technique in the third dimension. The mixture of stone, pigments and a binder are pressed into a mold, resulting in a curious surface that is suitable for both indoor and outdoor use. This table is an entity created by a multitude of small stones. Like small molecule parts that keep everything together.


To show a virtual approach to the topic we invited “Omai” who – over the last 10 years – developed a tool to create social interaction with light. Their installation is an interactive drawing game which is connected to iPads. It is possible to draw and animate in their program, which is connected to a projector. Multiple people can live paint and animate at the same time which gives them the chance to interact virtually and socially.


Another completely different approach is “Vulva Versa” by Michèle Degen. The discomfort around the female self is caused but by the social taboo around the intimate area of women. Thats why Michèle created a conversation piece to open dialog about this topic. Vulva Versa allows viewing from a different angle and makes women discover themselves to dissolve the shame via an intimate exploration and appreciation of their own body.

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[equality, bitches]

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Digital Designer Zalán Szakács from Hungaria searches for a way to keep digital artworks alive. Zalán’ solution is the ‘Institute of Unseen Digital Art’. Here, digital pioneering pieces such as P. Struycken’s ‘Blocks’ from 1998 can be recreated in an immersive virtual reality environment. The viewer can access and experience each work anytime and anywhere. All you need is Zalán’s VR app. The aim of the institute is also to raise awareness about the need for digital conservation and to find new solutions together.


Niklas Worisch is local at Burggasse 98. To give more people the oppurtunity to experience the art house he transformed the unused storage space on the ground floor into a DIY loft. The size of the room is 25m2. It includes a kitchen, a shower, a hightop bed and a living area with storage space and entertainment applications. The loft is decorated with industrial elements and design pieces. There is place for up to three persons to stay.


Vienna´s top street art gallery “Oxymoron” is taking an alive approach with Colin Linde´s work.
‘The usual but different’ is a story about 3-dimensional ‘doodles’ temporarely installed in public spaces. The use of the signal colors black and yellow visualise the takeover of space and ask for attention. The line, as a symbol for digital arts and graphic in the real world.


Dutch young designer Laura Hoek talks about the human body and its connection to the world. The skin is the inbetween layer of our insides and the outside world. It is our self-regulating system that keeps us safe and healthy even with direct contact of danger. This object draws attention to the importance and complexity of the layer that keeps us moving and protected.

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I skinned myself and wear it as a cape.

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The traditional craft of bending has always been a complex and time consuming process in manufacturing, requiring moulding and casting or expert carpentry. It´s time to push those limits with 21stcentury innovation. Benedikt Stonawski investigates the process of robotic thermoplastic bending. He showcases what is possible in ‘Torsion Furniture No.1’, highlighting the creativity and aesthetics of modern automated furniture production. These are products that would be very difficult to make using traditional methods. Minimalism with a playful baroque ornamental twist in the details.


Together with the CC Design comapny, is introducing a new building process for freeform buildings in concrete. This oververt pavillions are held by a complex plastic structure. New living environments and the connection of machine and human are shown in this project. High performance plastic bending and milling by a robot make complex structure possible. Viennese designer Benedikt Stonawsk also manages to show this in small scale in his “XYZ Lamp”.


Be special and feel alive through your clothing. Anouk van de Sande & Vera de Pont fashion designers from the Netherlands. Their custom made leggins nd suits are made to bring function and fashion together in one item. Their fabrics are printed with their graphics, after which they are carefully assembled in their atelier.


How can something 2-dimensional get alive? “The Marker Chair” by german designer Hauke Unterburg looks as if it was sketched into the room with a felt pen. Made from a single material – powder coated aluminium pipe in uniform diameter – it renounces any planes. The key element is the backrest. Four struts bend into a seating surface and link the fore and back legs.


How is the human influenced by the second life? Quest for Reality is a cinematic RPG (role-playing game) by czech designer Filip Setmanuk about computer and Internet addiction. The entire narrative is based on interviews with real-world computer addicts, who are represented in the game as guides as well as sinister omens. Quest for Reality is a video-game which merges documentary style with fiction, striving to produce cinematic feel. The intention of this project is to explore alternative ways of storytelling through character embodiment.

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one man #talkshow in Quest for Reality

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This series of vases has a mesmerising look. The pattern on each product is created by a special process of blowing air bubbles in the glaze. Therefore every pattern is defined by the movement and popping of air bubbles. The coating creates a three-dimensional motive and makes each vessel unique. The uniqueness positively increases the connection with the user.


We put signs on our body to remind us of a personal story or to define who we are. To make us feel alive. Some people don´t want to get tattooed, but they still love the aesthetics of this tradition. Daniel Rosenblatt started experimenting by inking conservative objects. These classic shoes have classic tattoos – to communicate the carriers love for this tradition.


It seems that, to some extent, humans can be taught what beauty means. When the human nervous system experiences beauty, certain parts of the brain consistently light up. There are thought to be certain qualities that are constantly found regardless of culture or experience. These qualities, according to Beauty and Brain are grids, zigzags, spirals and curves. Such findings indicate that on some level, beauty may be universal. The interest in creating and initiating a visual interaction with the viewer is a recurrent and common line in her work.


This project by austrian designer Martina Lasinger is based around the idea of ‘upcycling’ and shifting contemporary perceptions of value and beauty. Found in scrapyards, refabricated parts are reused. The original industrially machined forms provide the inspiration and material basis for all parts of the jewellery. All discovered items are kept intact – the shape is used just as it is found. The jewellery is then plated with 5 microns of gold in order to keep a perfect un-oxidized, polished and durable surface. Finding the right combinations of unique ingredients results in nearly every piece being a ‘one-off’.

event organized by Niklas Worisch
curated by Benedikt Stonawski & Niklas Worisch
assistance Laura Hoek